F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of two lessons explores the multiplicative place value properties of numbers. Students learn to represent numbers up to 1000 as multiples of 100s, 10s and 1s. Students skip count according to random arrangements of place value cards and explore whether the order of the cards affects the totals. They then use ...
This sequence of two lessons explores sorting numbers and place value. In the first lesson students identify the value of digits in a number and also build correct terminology to sort and describe 1-digit, 2-digit and 3-digit numbers. In the second lesson, students are challenged to use Venn diagrams to sort and describe ...
This lesson focuses on building students' counting skills, particularly their ability to subitise a collection (recognise the number of items in a group without the need to count them) . Students consider ways of structuring a collection so that the total can be quickly identified. They explore different arrangements for ...
This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...
This sequence of four lessons presents a purposeful context for counting using the context of planning a tea party. Students consider items required for a small party, draw and count the items and then extend this to a larger party for the whole class. Each lesson is outlined in detail including curriculum links, vocabulary, ...
This sequence of four lessons focuses on counting large collections of objects and developing efficient counting strategies. Students explore the ambiguous nature of a 'handful' and investigate how different sized hands and different grabbing techniques will result in different quantities of macaroni. Each lesson is outlined ...
This sequence of lessons explores counting on strategies and early addition skills. Students represent numbers using animals with different numbers of legs and explore how one number can be represented in multiple ways. They also explore the concept of efficiency when comparing various representations. Students are then ...
This resource is two interrelated activities about distinguishing between needs and wants and shopping for best value. The first level shows Flynn, a young child who needs various items for school. Users choose the clothing and personal items they consider essential. They can swap items and review their choices. The second ...
This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...
This is a year 1 mathematics unit of work about shopping. The unit is intended to take about 10.5 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about shopping, working with Australian ...
This is a teacher resource that includes a set of student activities focusing on the numbers to 20, accompanied by copy masters and a detailed teacher guide for each activity. The activities cover the sequence of numbers, number names, 1:1 correspondence and recording and representing numbers, and make a connection to Asian ...
This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...
This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...
This is a web resource that includes student activities and games focusing on collections to 20, accompanied by a teacher guide. Activities cover comparing collections using one-to-one correspondence, ordinal numbers with associated positional words and a game based on the traditional Japanese game of ohajiki. The resource ...
An animated tutorial about ordering numbers with up to 3 decimal places. An interactive quiz is included.
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...
This is an interactive resource that represents numbers visually as groups of hundreds, tens and units. It can be used to count numbers by partitioning them based on place value, or to represent numbers by building them from grids of hundreds, tens and units. The numerals matching the visual representations can be visible ...
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...